Season of the Guardian

Greetings, Adventurers!

Season of the Guardian is the latest expansion for New World hitting its release date of April 2nd! I worked on some really cool dungeon spaces for this release, on the exhibition team. Some really big epic places, lots of cool progressions, and some cool twists and turns along the way. I can’t talk about much of it until it’s release, but as you can tell from the screenshots, it’s a lot of Ice and Snow and forge machines. It was fun effort, and I think players will be really digging the aesthetic.

I’ve been getting more comfortable with the Lumberyard engine and been able to get more and more out of it as I work on all these New World updates. Each release comes with new challenges, and I’m always looking for new ways to push the visuals and try some new things. I got to create some cool new interiors including a new Arena, a giant machine background facade and played with a lot of ice and snow elements to get some really nice frosty environment coverage. Though it’s no Unreal engine, it does have some nice features that shine from time to time.

It’s been interesting working on New World over the last two years. I had been working at Intrepid for close to 7 years, and though it’s really a different dynamic, I miss a lot of the peeps over there and even had a lot of separation anxiety for the first year working at Amazon, weird dreams as if I still worked at the place. lol. The one thing I do like now is releasing stuff again! OMG! We release two major updates a year plus official expansions, so it’s nice to have content actually getting released to the players regularly and being able to grow my portfolio again. It’s also nice working on a launched title that I can play and share with the kids. Korben plays it, and I get to jump in and have some fun adventuring with him. He’s a big-time gamer these days.

I wish Intrepid well, and I hope by time AoC finally releases, it’s the groundbreaking game Steven wanted it to be. In the end it was his money and his vision, and I contributed enough to help him get it off the ground.

New World did have a bit of a rocky start when it was first released, but the game has come a long way since its launch. It keeps getting better with each update and expansion as we all keep pushing what Lumberyard can do, and if you’re looking for a solid MMORPG to play, you should definitely check it out. It’s a lot of fun.

Thanks for your support! I’ll see you in Aeternum.