Game Dev

February 14, 2013

Retro Assault – Female Player Character –

Just got the Ink Rough for the Female Player Character. She’ll be used as the Female component in all the RA cut sequences and character select screen. She definitely has some…and some “interesting” Sci-Fi flight suit details. I’ve made some alteration requests, but all and all it’s pretty dope. Looking forward to seeing the color final […]

Development, Film, Game Dev
February 5, 2013

Sunday Evening Update – RA Asset Push

  This weekend I made a huge push slamming out assets for the upcoming RA demo. I finished the 5 music tracks, created about 50+ Sound FXs, a ton of UI graphics and ship support stuff, a few particle systems,…it was a lot finishing up pretty much everything we needed for it so that was […]

Development, ExplosiveWare, Game Dev
January 27, 2013

Retro Assault – Dev Video

Took a quick phone vid of Retro Assault in Development. 3am Sunday Morning. Thought I would make a Blog Entry. Things are moving along. Got a new updated build from my Dev Partner and we’re starting to see a game here. Very Cool Stuff! We’re finally getting on the other side of the framework and […]

Development, Game Dev
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