Game Dev

February 4, 2017

Moving Forward – Feb

New Studio Well we fixed and repainted the downstairs guest room and moved my studio into it. It’s nice, properly set up like a recording / video control room. It’s been a crazy few weeks since the ol’ man was removed, but we are getting our groove back. We launched the Retro Assault Challenge a few […]

Art, Development, Game Dev, Home Stuff
April 27, 2016

Monster Rough Sketches

Monster Rough Sketches I’m currently working on character models for Monsters & Marshmallows. With just one guy doing everything, I don’t have time for turntable refinement drawings, so I’m flushing them out as I take them into 3D. I like the vibe of these, so I think they will translate into 3D platform world pretty […]

Art, Big Shiny Games, Development, Game Dev
January 28, 2016


LOOKING REALLY SOLID! We’ve been plugging away on a lot of the final systems and today’s build looks pretty awesome! As we prepare for Beta Testing this Friday, the game has been really coming together. The monetization / In-Game currency loops are in, Achievements and Challenges tapped into the Apple Game Center. In-Game Ads through button clicks […]

Art, Game Dev
March 31, 2015

Dawn of a new Day…

It’s been a crazy couple months to say the least. Two months shy of 10 years at Sony, and I’ve been laid off. I have to say I have mixed feelings on the matter. On one hand it was a large chunk of my career, and now that I don’t have my regular day job, […]

Big Shiny Games, Development, EQ2, Game Dev
February 18, 2013

Retro Assault – Guy in Color

Finished color pass on Male Player Character. Kind of Channeling a little bit of Matt Leblanc’s character from the film version of “Lost in Space” I think. Next up, the Sequential Pages…

Development, Game Dev
February 17, 2013

Retro Assault – Girl in Color

Here is the Color Version of the Female Player Character. Sexy in Space… Mark got all the Mission Complete Assets in last night and they look awesome!! The Music track I created pulls the whole thing together with a very nice modern sheen to it. The light effect pulses and displays the end score, bonus, […]

Development, ExplosiveWare, Game Dev
February 15, 2013

Retro Assault – Male Player Character

Finished Line Art for the Male Pilot Character. Last night was Valentines Day and Shannie and I spent it being sick at home, but it was a nice evening. The Bubs stayed with Mama Sheila over night so she was a very happy Grandma. The Retro Assault build is looking more and more solid everyday so moving […]

Development, ExplosiveWare, Game Dev
  • 1
  • 2