May 3, 2013

HellSpawn The Movie Website

The HellSpawn Website is up and running, the pitch is completed as well, so we’re moving along. The Film, and Concept Materials link are open to the public, the Film Plan and Script are password protected and not available to the public at this time. We’re starting to roll out the material to potential investors […]

Development, ExplosiveWare, Film, Fun Stuff
February 25, 2013

Sunday Evening –

Sunday Evening, another weekend down…. Shannie gave Korben an old remote and it’s his favorite toy now. He’s such an awesome boy. He has a lot to say these days talking up a storm. Mostly Dadada…mamamam…Iddy… He’s saying Kitty…but it comes out Iddy. lol.. He’s clapping and waving. Pretty fun stuff. This weekend was mostly detailing […]

Development, ExplosiveWare
February 17, 2013

Retro Assault – Girl in Color

Here is the Color Version of the Female Player Character. Sexy in Space… Mark got all the Mission Complete Assets in last night and they look awesome!! The Music track I created pulls the whole thing together with a very nice modern sheen to it. The light effect pulses and displays the end score, bonus, […]

Development, ExplosiveWare, Game Dev
February 15, 2013

Retro Assault – Male Player Character

Finished Line Art for the Male Pilot Character. Last night was Valentines Day and Shannie and I spent it being sick at home, but it was a nice evening. The Bubs stayed with Mama Sheila over night so she was a very happy Grandma. The Retro Assault build is looking more and more solid everyday so moving […]

Development, ExplosiveWare, Game Dev
February 12, 2013

Monday Blues…sort of…zzzz

Sick, Sick, Sick, Sick, Sick…..sounds like a broken record. ughhh.. That’s what it’s been like the last 3 months, and Thursday evening I came down with yet another freakn virus. So this weekend wasn’t too productive, but I did manage to get a few things done. I had lined up Mike Lilly to do the […]

Development, ExplosiveWare, Hellspawn
February 5, 2013

Sunday Evening Update – RA Asset Push

  This weekend I made a huge push slamming out assets for the upcoming RA demo. I finished the 5 music tracks, created about 50+ Sound FXs, a ton of UI graphics and ship support stuff, a few particle systems,…it was a lot finishing up pretty much everything we needed for it so that was […]

Development, ExplosiveWare, Game Dev
November 15, 2012

Retro Assault on IPad Hardware – Finally!

We had to basically build the game from the ground up using a different game engine due to some performance issues with the ITorque engine, but the framework is up and we have the build running on the IPad Hardware now. Yeayyy!!! Top Pic: IPad, Bottom Pic: MacBook Pro running the XCode build. Things are […]

Development, ExplosiveWare, SbiG Night