Development

August 27, 2017

Ashes of Creation – PAX 2017

Pax 2017 West starts next week, and we’ve been working hard getting our first public playable presentation together. A lot of work, but its pretty exciting as well. I finished the bulk of my work on the environment side and have been filling in on other tasks to fill in where I’m needed. I finished […]

Art, Development
February 4, 2017

Moving Forward – Feb

New Studio Well we fixed and repainted the downstairs guest room and moved my studio into it. It’s nice, properly set up like a recording / video control room. It’s been a crazy few weeks since the ol’ man was removed, but we are getting our groove back. We launched the Retro Assault Challenge a few […]

Art, Development, Game Dev, Home Stuff
April 27, 2016

Monster Rough Sketches

Monster Rough Sketches I’m currently working on character models for Monsters & Marshmallows. With just one guy doing everything, I don’t have time for turntable refinement drawings, so I’m flushing them out as I take them into 3D. I like the vibe of these, so I think they will translate into 3D platform world pretty […]

Art, Big Shiny Games, Development, Game Dev
April 19, 2016

Spike – Monsters & Marshmallows

Here is a Silly Monster sentry for Monsters and Marshmallows. I drew up concepts for this guy and 12 others, so I’ll be modeling/Texturing and Rigging all them out for the next couple weeks. That should give me a lot of characters to play with as I start assembling levels for this thing. I’m having a […]

Development
April 12, 2016

M&M Prototype Screenshots

Monsters & Marshmallows Prototype Screenshots Here are the first screenshots from the Platform Game Prototype I’m working on. “Monsters and Marshmallows”. I just kind of tossed that name to describe the game, but I kind of like it. I guess its tentatively called M&M from now until I come up with a better name for it. […]

Development
April 4, 2016

Low Poly Cars – MHHFTLH Prototype

Monday Morning, 3 Hours of Sleep, Low Poly Cars I was up working until a little past 2am last night, and Maya, tossing and turning throughout the evening got up crying at 5am. She was inconsolable, so I held her, and watched Frozen in bed with her until Korben woke up, so I helped Shannie get him dressed and […]

Art, Development
February 12, 2016

RRP

A bit of a setback. So I’m taking new medications and its stabilized my blood sugar levels which is good, but now my weight is rebounding up 15lbs in the last few weeks, yikes! Need to make some course corrections to combat that and get me heading in the opposite direction. Korben is doing great […]

Art, Development, Rocket Red Publishing
January 27, 2016

WIP – The Boss

WIP – THE BOSS Working on the new BSG title, a slap/tap oriented game with a relatively small scope. I sketched out the 5 characters and starting to render them out. My goal is to slam these out, get them cut up and into Spine for Animation sometime next week. If all goes well, I’m […]

Art, Development
January 19, 2016

Heavy Rain –

HEAVY RAIN We’ve been getting pounded by heavy rain the last couple weeks. It’s been pretty crazy. Normally I would love the weather being a native of the Northwest, but we have a few roof tiles missing and the downpours have been so severe, it ended up causing some water damage on the second floor. […]

Art, Development, Home Stuff