Big Shiny Games

April 27, 2016

Monster Rough Sketches

Monster Rough Sketches I’m currently working on character models for Monsters & Marshmallows. With just one guy doing everything, I don’t have time for turntable refinement drawings, so I’m flushing them out as I take them into 3D. I like the vibe of these, so I think they will translate into 3D platform world pretty […]

Art, Big Shiny Games, Development, Game Dev
November 28, 2015

Thanksgiving Day

Thanksgiving – A Turn of the Tide? It’s thanksgiving, having a relatively quiet one this year with just the family, Sheila and Pops. A lot of us are a little under the weather, so it was kind of an off day for us over here at the Bacon Estate. A little cranky-ness and of course […]

Big Shiny Games, Development, Home Stuff
October 16, 2015

RA Characters Completed!!

Finished up all the Retro Assault Comm System characters this week. We added four more Ally Command level characters, three Alien Commanders, and a Space Pirate for our Salvage type missions, and finally a Female counterpart for the Player Pilot so now we have the option of selecting those for the player character before starting the game. I had a […]

Art, Big Shiny Games, Development

Retro Assault Soundtrack Completed!!!

Finally!! It’s done. I knuckled down and got the 13 themes finished and I really liked how they turned out. I need to look into a full orchestral sound library. I really enjoyed composing all the string sections and building the orchestrated parts, but the strings are really the only thing I have in the Xpand 2 module […]

Big Shiny Games, Development, Music
July 25, 2015

Retro Assault Soundtrack –

I got a lot done on the score front today. I seemed to be in the groove with the creative powers that be, working away at one of the main sector themes. I think I’m going to start naming these since we’re not really having tunes assigned to individual sectors anymore, but rather working off a set […]

Big Shiny Games, Development
July 24, 2015

Retro Assault Music Theme Pass –

I finished another pass on Audio FX work last week, so now circling back to the music themes on Retro. I’m trying to ride that line between old school arcade, but with a little less toon-like and a little more atmosphere. A little orchestral but keeping a foot firmly in the sci-fi type of sounds and […]

Art, Big Shiny Games, Development
March 31, 2015

Dawn of a new Day…

It’s been a crazy couple months to say the least. Two months shy of 10 years at Sony, and I’ve been laid off. I have to say I have mixed feelings on the matter. On one hand it was a large chunk of my career, and now that I don’t have my regular day job, […]

Big Shiny Games, Development, EQ2, Game Dev
August 5, 2014

Retro Assault First Look!!!

Man, it’s been almost a year since I’ve updated this thing! How pathetic is that? We’ll I’ve been busy for the most part. Over the weekend I put together our first look video for Retro Assault and I have to say, after looking at it once it was finished, I want to buy this game!! […]

Big Shiny Games, Development