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April 12, 2016

M&M Prototype Screenshots

Monsters & Marshmallows Prototype Screenshots Here are the first screenshots from the Platform Game Prototype I’m working on. “Monsters and Marshmallows”. I just kind of tossed that name to describe the game, but I kind of like it. I guess its tentatively called M&M from now until I come up with a better name for it. […]

Development
April 4, 2016

Low Poly Cars – MHHFTLH Prototype

Monday Morning, 3 Hours of Sleep, Low Poly Cars I was up working until a little past 2am last night, and Maya, tossing and turning throughout the evening got up crying at 5am. She was inconsolable, so I held her, and watched Frozen in bed with her until Korben woke up, so I helped Shannie get him dressed and […]

Art, Development
February 12, 2016

RRP

A bit of a setback. So I’m taking new medications and its stabilized my blood sugar levels which is good, but now my weight is rebounding up 15lbs in the last few weeks, yikes! Need to make some course corrections to combat that and get me heading in the opposite direction. Korben is doing great […]

Art, Development, Rocket Red Publishing
January 28, 2016

RETRO ASSAULT UPDATE / THE CHICKENING!!!

LOOKING REALLY SOLID! We’ve been plugging away on a lot of the final systems and today’s build looks pretty awesome! As we prepare for Beta Testing this Friday, the game has been really coming together. The monetization / In-Game currency loops are in, Achievements and Challenges tapped into the Apple Game Center. In-Game Ads through button clicks […]

Art, Game Dev
January 27, 2016

WIP – The Boss

WIP – THE BOSS Working on the new BSG title, a slap/tap oriented game with a relatively small scope. I sketched out the 5 characters and starting to render them out. My goal is to slam these out, get them cut up and into Spine for Animation sometime next week. If all goes well, I’m […]

Art, Development
January 19, 2016

Heavy Rain –

HEAVY RAIN We’ve been getting pounded by heavy rain the last couple weeks. It’s been pretty crazy. Normally I would love the weather being a native of the Northwest, but we have a few roof tiles missing and the downpours have been so severe, it ended up causing some water damage on the second floor. […]

Art, Development, Home Stuff
January 5, 2016

Monday!!

This is what I wake up to…ohhhh noooooo!!! We had a low-key birthday for Shannie, and got the house back in order after the new year. That was most of the weekend really. We organized the kids toys so we didn’t have toy mountain in the living room,…well we still have toy mountain, its just a […]

Art, Development, Home Stuff
January 1, 2016

Happy New Year!!

  Happy New Years Everybody. And what a year it was. It started off with what was supposed to be a good year at Sony Online Entertainment. We came off the latest expansion and talk around the campfire was that everything financially with the company was looking up. Then in the first week in February, the deal […]

Development, Fun Stuff, Home Stuff
November 28, 2015

Thanksgiving Day

Thanksgiving – A Turn of the Tide? It’s thanksgiving, having a relatively quiet one this year with just the family, Sheila and Pops. A lot of us are a little under the weather, so it was kind of an off day for us over here at the Bacon Estate. A little cranky-ness and of course […]

Big Shiny Games, Development, Home Stuff
October 16, 2015

RA Characters Completed!!

Finished up all the Retro Assault Comm System characters this week. We added four more Ally Command level characters, three Alien Commanders, and a Space Pirate for our Salvage type missions, and finally a Female counterpart for the Player Pilot so now we have the option of selecting those for the player character before starting the game. I had a […]

Art, Big Shiny Games, Development