All posts by: admin

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August 28, 2017

Korben’s 1st day of Kindergarten

My boy starts his 1st day at Kindergarten tomorrow. As a parent you think about what it means for him, and cant not think about all the stuff you dealt with and wanting to protect them from everything. It’s crazy to think about him growing up, he’s no longer a baby, and quickly turning into […]

Korben, Stuff

New Music and Videos coming –

I’ve been working on some new music lately. A couple tunes I plan to produce and release as an instrumental guitar single – with a B-Side track. I’m going a little retro with it, so it will have a sort of 45 record kind of vibe, like those singles you used to find on the […]

Film, Fun Stuff, Music
August 27, 2017

Ashes of Creation – PAX 2017

Pax 2017 West starts next week, and we’ve been working hard getting our first public playable presentation together. A lot of work, but its pretty exciting as well. I finished the bulk of my work on the environment side and have been filling in on other tasks to fill in where I’m needed. I finished […]

Art, Development
February 4, 2017

Moving Forward – Feb

New Studio Well we fixed and repainted the downstairs guest room and moved my studio into it. It’s nice, properly set up like a recording / video control room. It’s been a crazy few weeks since the ol’ man was removed, but we are getting our groove back. We launched the Retro Assault Challenge a few […]

Art, Development, Game Dev, Home Stuff
April 27, 2016

Monster Rough Sketches

Monster Rough Sketches I’m currently working on character models for Monsters & Marshmallows. With just one guy doing everything, I don’t have time for turntable refinement drawings, so I’m flushing them out as I take them into 3D. I like the vibe of these, so I think they will translate into 3D platform world pretty […]

Art, Big Shiny Games, Development, Game Dev
April 19, 2016

Spike – Monsters & Marshmallows

Here is a Silly Monster sentry for Monsters and Marshmallows. I drew up concepts for this guy and 12 others, so I’ll be modeling/Texturing and Rigging all them out for the next couple weeks. That should give me a lot of characters to play with as I start assembling levels for this thing. I’m having a […]