Monthly Archives: April 2016

April 27, 2016

Monster Rough Sketches

Monster Rough Sketches I’m currently working on character models for Monsters & Marshmallows. With just one guy doing everything, I don’t have time for turntable refinement drawings, so I’m flushing them out as I take them into 3D. I like the vibe of these, so I think they will translate into 3D platform world pretty […]

Art, Big Shiny Games, Development, Game Dev
April 19, 2016

Spike – Monsters & Marshmallows

Here is a Silly Monster sentry for Monsters and Marshmallows. I drew up concepts for this guy and 12 others, so I’ll be modeling/Texturing and Rigging all them out for the next couple weeks. That should give me a lot of characters to play with as I start assembling levels for this thing. I’m having a […]

April 12, 2016

M&M Prototype Screenshots

Monsters & Marshmallows Prototype Screenshots Here are the first screenshots from the Platform Game Prototype I’m working on. “Monsters and Marshmallows”. I just kind of tossed that name to describe the game, but I kind of like it. I guess its tentatively called M&M from now until I come up with a better name for it. […]

April 4, 2016

Low Poly Cars – MHHFTLH Prototype

Monday Morning, 3 Hours of Sleep, Low Poly Cars I was up working until a little past 2am last night, and Maya, tossing and turning throughout the evening got up crying at 5am. She was inconsolable, so I held her, and watched Frozen in bed with her until Korben woke up, so I helped Shannie get him dressed and […]

Art, Development