Monthly Archives: January 2016

January 28, 2016


LOOKING REALLY SOLID! We’ve been plugging away on a lot of the final systems and today’s build looks pretty awesome! As we prepare for Beta Testing this Friday, the game has been really coming together. The monetization / In-Game currency loops are in, Achievements and Challenges tapped into the Apple Game Center. In-Game Ads through button clicks […]

Art, Game Dev
January 27, 2016

WIP – The Boss

WIP – THE BOSS Working on the new BSG title, a slap/tap oriented game with a relatively small scope. I sketched out the 5 characters and starting to render them out. My goal is to slam these out, get them cut up and into Spine for Animation sometime next week. If all goes well, I’m […]

Art, Development
January 19, 2016

Heavy Rain –

HEAVY RAIN We’ve been getting pounded by heavy rain the last couple weeks. It’s been pretty crazy. Normally I would love the weather being a native of the Northwest, but we have a few roof tiles missing and the downpours have been so severe, it ended up causing some water damage on the second floor. […]

Art, Development, Home Stuff
January 5, 2016


This is what I wake up to…ohhhh noooooo!!! We had a low-key birthday for Shannie, and got the house back in order after the new year. That was most of the weekend really. We organized the kids toys so we didn’t have toy mountain in the living room,…well we still have toy mountain, its just a […]

Art, Development, Home Stuff
January 1, 2016

Happy New Year!!

  Happy New Years Everybody. And what a year it was. It started off with what was supposed to be a good year at Sony Online Entertainment. We came off the latest expansion and talk around the campfire was that everything financially with the company was looking up. Then in the first week in February, the deal […]

Development, Fun Stuff, Home Stuff