Monthly Archives: November 2012

November 15, 2012

Retro Assault on IPad Hardware – Finally!

We had to basically build the game from the ground up using a different game engine due to some performance issues with the ITorque engine, but the framework is up and we have the build running on the IPad Hardware now. Yeayyy!!! Top Pic: IPad, Bottom Pic: MacBook Pro running the XCode build. Things are […]

Development, ExplosiveWare, SbiG Night
November 9, 2012

Return to the Blog, Return of SbiG

Over a month since I have posted on this thing and I’m enjoying a late night sitting up past 1am listening to the wind and rain outside my studio window. Nice… Well It’s about that time. Time to Kick up SbiG again…and this time we have a “sure to please” good one for ya. I […]

SbiG Night