Well now that I’ve rolled up camp a little on the film front till after the new year, I decided it was time to get back to working on some game oriented stuff.
I figure this is a much cheaper way to keep me occupied while we gear up for the home purchase. lol…which is good.
This time however I decided it was time to finally bite the bullet and get up to speed with that one thing I’m always pulling my hair out over…Programming!
It’s the one thing I’m always having to rely on flaky people for and being subject to compromise with so It’s time to turn the whole thing into a one-man band operation and just have the entire spectrum covered.
I was moving along with Retro-Assault earlier this year creating a lot of design and art assets, and what should have been pretty easy to complete in a short time frame turned into a pain in the ass with people trying to change the concept or dumbing it down for a cell phone app, or getting someone to commit to it. ugghh…
So anyway, I’ve started working with Torque Script and C++ and having fun with it. I have a paddle flying around the screen with mouse movement and attached particle systems tonight.. lol…It’s just a start but it’s progress.
My goal is to have a couple very small arcade style games tests done by the new-year, and then hopefully I’ll be versed enough to start digging through the VectorBlast code and start creating the code base for RA.
We’ll see though. I have a lot of material to cover. Being able to do everything would pretty much free me up to do whatever I want within reason. Scope will be an issue of course, but there is a good market for casual based titles and Sony is always looking for small scale casual titles for their PS3 live network.
At any rate it will keep me out of trouble for a while. lol.. I’ll still be working on film stuff as well, but in the concept / writing capacity for the short term.