Monthly Archives: June 2011

June 19, 2011

PREY – A Return to Form

Wow, Wow, Wow…ughh…What a Night. lol… 16 hour film shoot, I’m achy head to toe, can barely feel the soles of my feet, drained….it was a marathon night indeed. You know what I loved about it? All you guys. I remember when I first decided to make Obituary Notice and started writing the script, putting […]

Development, Film
June 16, 2011

KCB – 3 Minutes of Fury on ITunes

 I’m sitting here at work and noticed today that the 3 Miutes of Fury CD is up on ITunes for anyone that’s interested. It’s been up there for 5 months apparently. Thanks for the heads up K! doh,,, Other than that, just working on Textures and Shaders here on EQ2 while I count down the […]

Development, Film, Fun Stuff, Music
June 14, 2011

PREY- Location Club 2nd Floor / Warehouse

 Some pics of the Warehouse Location for the shoot on Saturday. Though still in disarray, they have been doing a lot of work on it since we last seen it. It’s not as ripped apart as it had been but it still should work with a little prop arrangement. We’re going to bring with us […]

Development, Film
June 12, 2011

PREY – Pick Up Shots

 I got news from Carlos tonight that we have a green light for a second evening to get pick-up shots at the Satin Lounge Club for the film. Sunday July 10th will be the date, and we’ll be getting the shots we didn’t have time to get last weekend. Thank you Carlos! After looking at […]

Development, Film
June 11, 2011

The Family that Strums together, Stays Together… :-)

Last night Shannie and I went to check out X-Men First Class, and it was really really good. The one thing I never liked about the previous films was the lack of edge. Brian Singer is a fine enough director, but I just never was that engaged in the X-Men Films…and he carried across that […]

Fun Stuff, Home Stuff

It’s Friday!

Sitting here at work UV-ing and Shader-ing evil city wall pieces…. We’re doing a revamp of one of the EQ2 areas in the game to give it some updated love. I have to do a make-over with most of the old geometry intact, which kind of sucks I just cant go wild with it…but it should […]

Development, Fun Stuff, Home Stuff