Monthly Archives: August 2010

August 19, 2010

EverQuest II – Extended Launched

 Today SOE launches EverQuest II – Extended This is a separate version of EQ2 that lets you play for Free and purchase items and content as you want them. It’s a business model that a lot of games are using now so we have created our version of that game model. Should be interesting to […]

EQ2, Fun Stuff
August 18, 2010

Back to Hardware –

I received an offer today from SafeHarbor Video about a discount for Matrox RTx2 owners to move to the MX02 so I purchased this bad boy today. yeeaaayyyy…Back to Hardware again. Real time color correction, transitions and effects. I have the MAX upgrade as well so apparently it exports the H264 codec HD files at […]

Development, Film
August 16, 2010

A Fun Night of Action –

FumeFX – Second Test Getting a little better handle on the FumeFX interface. Flame ignition with Wind Simulation to blow the fire around a little. Tonight we had a few people over for Action Flick Night. Cornbread had not seen the last Rambo flick so it was pretty funny to watch his reaction to […]

Development, Film, Fun Stuff
August 15, 2010

First FumeFX Simulation –

Playing around with the FumeFX interface for the first time today. The flame it’s self doesn’t look very realistic, but the smoke transition is pretty cool. I’m still trying to figure out what the hell all the controllers do…lol. I haven’t added any lighting or shadows that would make it look real at this point..just […]

Development, Film
August 12, 2010

Quick Fire Tests –

Just getting a feel for how the fire will be burning in a background plate for the film…I didnt do too much work to mask the fire and smoke elements into the scene, but it already looks pretty convincing.

Development, Film
August 11, 2010

Action Trifecta – Bitches!

It’s an Action Trifecta Bitches!….Hold my Drink Bitch… When?: This Sunday, Aug 15th…6pm Where?: Our place off Aero Dr. Drinks / Popcorn / Dinner / Wide-screen HD Let me know who’s coming – MB

Fun Stuff

Rock’n Rant – Dead Unity & Ass Clowns

I love ass clowns… Back in 1997 I started my first Game gig working on a PlayStation title called Dead Unity. It was being developed for THq and was going to be a dual PC / PlayStation international release. Aramat was a small company of 34 people and we had a very weak engineering staff. […]

Development, Home Stuff
August 10, 2010

Jarrod and Reynolds Concepts –

Roughs of Jarrod and Reynolds. Jarrod is the geeky tag along nephew of course so I went with this suit and jeans thing I had mentioned in a previous post. Cell phone game in hand. Reynolds is Dante’s Muscle in Command so I went with something a little more cool and tactical for him. Outside […]

Development, Film
August 8, 2010

Hostile Foreclosure – Location

Shannie and I headed over to Deb’s Ranch to do a little scouting and see what’s out there exactly. I’ve been there before but it’s funny how your mind remembers things. I forgot about the tree in front of the house, and the way the side road slopes upward around her house. After taking a look I am […]

Development, Film

HF – FX Trailer Model –

Here is the beginnings of the CG trailer I’m working on for the Jarrod / RPG sequence. I had a different trailer model I was working on, but it was a little too Square and boxy, so I switched it up and wanted to go with one that had some curvature. I still have more […]

Development, Film