Monthly Archives: September 2009

September 28, 2009

Poor Cornbread…/ and Back to Burn

A quick concept of the trunk victim for the SuperGlue Project. lol…I don’t think I really have to go into a description for this. I cant wait to hear the story when Duane explains this one to his mother. lol… I am back to working on the BURN screenplay tonight as well and making some […]

Development, Film

Swayze / Dexter night…

A lot of fun tonight. Tim, Cornbread and Lindsey came over for Swayze night. Shannie made a great dinner and we laid out in the living room watching Point Break. lol…Lot’s of really bad Keannu lines-o-plenty made for a most glorious evening. Then of course the season premier of Dexter which was very good. The […]

Film, Fun Stuff
September 26, 2009

Casting Session…Meet Joe Soro

We had a casting call for a couple of parts in out next short film that went really well. Tim had quite a few people who contacted him but we twiddled it down to just a few that would come out for the roles. The person we thought was going to be one of our […]

Development, Film
September 22, 2009

Zombie Game, SuperGlue and After FX

Things are moving along. I had a little bit of turbulence exporting a test animation last night. Since the Unity engine handles Maya files naively I decided to switch over to Maya for animation. The IK rig I built worked for the most part, I got it imported into Unity and there was animation however it didn’t seemed to like nested […]

Development, Film
September 21, 2009

uhh..ohhh…Swayze night conflict.

Sunday night is the season premier of Dexter! So we can do a couple Swayze’s, but it’s officially been turned into a Swayze/Dexter evening. More twisted goodness! Plan accordingly….lol

Fun Stuff
September 20, 2009

Superglue Mock Poster…

I finished modeling the Character Geometry this morning for our pimp’ mutant zombie title and thought I would play around with a really quick mock poster piece for the next Short Film. Remember, the name is just a working title…I don’t think we have Ron Skippy or Mark Gerbal on board. lol…and this wont be the real […]

Development, Film

Pimp’n Mutant Zombies Part II

Today’s progress on our Main Player Pimp Character. The Geometry isn’t finished but its getting close. I need to refine him out a little more, give him some bling, and square off his gator skin shoes. lol. He needs some heels as well. Once the texutes are on him all the detail will be there. Outside […]

Development, Home Stuff
September 19, 2009

Pimp’n Mutant Zombies…

I got a good start on the Pimp’n Mutant Zombie Arena tonight. An Urban city block. There aren’t any textures on the surfaces here obviously. This is just the Geometry. The camera will be a little more top down so you can see all the way into the open area where the game takes place. […]

Development